Making more tiles
Bought a program that’s supposed to smooth over a lot of the tile sheet process and helps create a lot of tiles that would otherwise be annoying to make. However, quickly found out it doesn’t handle tiles beyond 64x64 pixels very well, so a lot of its utility might be lost on this project. :/
Still it’s a really helpful program and I’ll make the most of it. Would really like to put it to use if any lower-res projects roll around.
Work in progress of a bunch of heads
Tried coloring in the armor examples, but they start taking attention away from the characters too much. Still might work on it some more, like maybe messing around with the colors a little bit.
Next I want to do up a bunch of possible heads for the characters and expressions.
I’ve been going over all the stuff I’ve done over the past year trying to get a new portfolio together. Sadly, and I’m not sure if it’s due to my current mood or anything, I just don’t see using a lot of what I’ve made.
There’s only a few things that really jump out at me and even though I’m happy with the rest of it, I think I can do better. And so I shall! Hopefully…
So anyways, I’ve been whittling away at this for the past week or so. Not colored or anything yet. Mostly thanks to another discovery that I’ve made that I’ve gotten really really slow since I’ve stopped doing my dailies…
Also want to fancy up some of the stuff I’ve done for the wizard game that I’ve been working on so I can stick that in my portfolio too.
More color palette tests on the wizrards! Plus some actual clothes for the Forge Wizard!
It’s kinda awkward just calling them Girl Wizard, Other Girl Wizard, Necromancer, and Forge Wizard though. Hope I don’t cause any problems telling everyone their names.
- Far left is Susannah or Sue
- The tiny one with the scarf is Mya
- Our pasty faced necromancer is Phil
- And lastly is our buff forgemaster, Qamar
Their names aren’t exactly set in stone though and we might end up changing them in the future. Still, it’s easier to refer to them with actual names than “____ Wizard.”
Some rough sprite mock-ups… some more serious than others.
Lotta talks about proportions, clothing styles, and a LOT of talks about who’s going to be doing what. Also a lot of vacations going on in our little group making it hard to get everyone in one place at once.
I actually have ideas for real clothes for the Forge Wizard (the guy on the far right who’s only wearing a speedo), but brainfarts happened and sooo…… speedo.
Been far too incredibly long since I’ve drawn like this or even fully colored something. Kinda ended up looking like a Sadida from Wakfu/Dofus now that I look at it…
More wizard heads. No painting because I really didn’t even need to do it the first time. Good practice, but really time consuming.
This time around is our Forge wizard.
No, he doesn’t man a shop. That’s boring. What he does do is use his magic to create weapons, shields, and armor on the fly for battle. Gonna be pretty badass chucking magic swords and armored fists at nasty beasties!
His current design doc is pretty vague, which is great for me since I’ve got a lot of freedom with designs. All I know for sure is that he’s dark skinned with red hair, has a very passionate and determined personality, and he’s kinda buff from working (yet not stupid by any means!).
And some of you guys *cough*catti*cough* probably noticed that these guys might looks like other characters… Almost 100% unintentional, but still its pretty hilarious since it kinda shows what my influences are. Take Mr. Ganondorf wannabe in the bottom left for example. :P
We’re planning on redesigning our necromancer character so i did up a bunch of heads for that.
He’s supposed to be nobility who got disowned and turned to being an occult shop owner. Who knew that fancy rich people don’t think messing with bones is cool? Since he’s not exactly rich anymore, so he’s a bit raggedy. Can’t decide whether he’d be panicky, angry, or bored with his current lifestyle…
Kinda noticing now that I’m done with it that some of them unintentionally look like other characters… Hate when that happens…
Still messing around with the design of that wizard girl, but also have a new recruit to mess around with too. Her design is more Asiatic than the other’s, who’s more European mixed with fantasy adventurer.
The middle left design is based off of a design by one of the other artist’s in our little group. Added a ton of belts onto it though… not sure why… :/
Personally like them all and can’t really pick one over the other, but luckily I don’t have to worry about that! Which ones do you guys like by the way?
Rawr I’m a bunch of serpenty heads that kept Pixel up till stupid o’ clock in the morning
god i need some sleep
Well this is what I’ve been working on lately. Been working with a small group of really cool people towards making a game. Nowhere near done, but we’re certainly making decent progress!
What me and the other artists are doing right now is each of us is making up a screenshot. We’re each going about it our own way with our own ideas of how we kind of want the game to look. Things like how the player sprite looks, the HUD location, what’s on the HUD, how the environment looks, and so on.
From there, everyone’s going to pick and choose things from each and we’ll establish exactly how we want the game to look. Then I get to work on character designs again! :D
I’ve still got a bit of work to do on mine, but just thought I’d let everyone see what it is that I’ve been up to. Can’t wait to see what the other guys are coming up with!
Trying to make some quick spell icons. Might have to redo some, since they don’t read very well when shrunken down. :/
I’ve been working on some game stuff and made this today. It’s a tileable rock pattern with some grass pieces for some variation. Can also cut away some of the rock pieces to make some tile variations for slopes, overhangs, half-blocks, or just use the rocks for background stuff.
Really didn’t need to make this though. I’m just making a mock-up screenshot but I got really carried away. Because of that, the seams aren’t perfect, though that’s really not noticeable when it’s scaled down.
Grim Genji cometh…
A very epic commission from BadJoe!